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2020 JK Sports 16U Midwest Meltdown
16U
18U
Jan 10 - 12
|
FunCity Turf - Greater Burlington Area Sports Facilities | Burlington, IA
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Schedule/Scores
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Event Info
Pool Standings
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Jan 11, 2020
Jan 12, 2020
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
QC Lady Hitmen '05
9
Cobra Fast Pitch 04
2
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
06' Mudd Dawgs
5
Monsters 16U
8
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Lady Hitmen 03
6
Williamsburg Blaze 16u
1
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Classics
0
Heartland Havoc '04
10
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Lady Hitmen 03
2
QC Lady Hitmen '05
6
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Monsters 16U
1
Heartland Havoc '04
5
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
QC Lady Hitmen '05
3
Heartland Havoc '04
5
Pool Standings
Pool seeding tie breaker rules
×
PG regular seeding rules
Seeding and Tie Breaker Rules.
Pool play overall record (winning percentage)
If two teams are tied -Head to Head winner
If three teams are tied – If one team has defeated both other teams, that team advances. If not go to #4.
Total runs allowed in pool play.
If still tied – Total runs scored in pool play
If still tied – Total runs allowed subtracting game with most runs allowed in pool play
If still tied – Total runs allowed minus two games with most runs allowed in pool play
If still tied – Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
Second place teams will always be taken ahead of 3rd place teams for wild cards, 3rd place ahead of 4th place, etc.
×
Run Differential seeding rules
Seeding and Tie Breaker Rules.
Pool play overall record (winning percentage)
If two teams are tied -Head to Head winner
If more than two teams are tied and they did not all play each other, then Head to Head does not apply. Go to #4 tie breaker.
Run differential (Sum of run differential in pool play) (Max of 7 runs per game)
Total runs allowed in pool play.
Total runs scored in pool play
Total runs allowed subtracting game with most runs allowed in pool play
Total runs allowed minus two games with most runs allowed in pool play
Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
Second place teams will always be taken ahead of 3rd place teams for wild cards, 3rd place ahead of 4th place, etc.
×
Average Run Differential seeding rules
Seeding and Tie Breaker Rules.
Pool play overall record (winning percentage)
If winning percentage tied - team with most wins or team with less losses
If two teams are tied - Head to Head winner
If three teams are tied – If one team has defeated both other teams, that team advances. If not go to #5.
Average runs allowed in pool play.
If still tied – Average runs scored in pool play
If still tied – Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
Second place teams will always be taken ahead of 3rd place teams for wild cards, 3rd place ahead of 4th place, etc.
Pool standings are subject to be overridden by event director if other tie breaker proceedings are needed.
Pool A
ST
PCT
W
L
T
RA
RS
1
Williamsburg Blaze 16u
IA
0.667
2
1
0
8
15
2
Monsters 16U
IA
0.667
2
1
0
12
9
3
QC Lady Hitmen '05
IA
0.667
2
1
0
13
25
4
Classics
MO
0.000
0
3
0
23
7
Pool B
ST
PCT
W
L
T
RA
RS
1
Heartland Havoc '04
IL
0.667
2
1
0
6
25
2
Cobra Fast Pitch 04
MO
0.667
2
1
0
14
8
3
Lady Hitmen 03
IL
0.333
1
2
0
7
4
4
06' Mudd Dawgs
IA
0.333
1
2
0
17
7
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2024
by Perfect Game. All rights reserved. No portion of this information may be reprinted or reproduced without the written consent of Perfect Game.